Fell Taint

Creatures

Description:
Fell Taint Thought Eater
Level 2 Controller

Small Aberrant Magical Beast
XP 125
Initiative +2 ♦ Senses Perception +6
HP 26; Bloodied 13
AC 14; Fortitude 13, Reflex 13, Will 15
Saves +0
Resists Insubstantial; Vulnerable 5 Psychic
Speed 1, Fly 6 (Hover)
Action Points None
Default Aura (Fear) Aura 1; No effects.
Tendril Caress (Standard, At-Will) ♦ Psychic
+6 vs Reflex; 1d6 + 5 Psychic Damage
Spirit Haze (Standard, At-Will) ♦ Psychic
Ranged 10; +6 vs. Will; 1d4 +5 Psychic Damage, and the target is dazed until the end of the thought eaters next turn
Thought Fog (Standard, ) ♦ Psychic, Charm
Close Blast 5; Targets Enemies; +5 vs. Will; The target is slowed (save ends). First faled saving throw: The target is immobilized instead of slowed (Save ends)
Fell Taint Feeding (Standard, At-Will) ♦ Healing
Targets a helpless or unconscious creature; the fell taint thought eater loses insubstantial and its fly speed until the end of it's next turn it regains all of it's hit points
Alignment Unaligned ♦ Languages
Skills
Str 11 (+1) Dex 12 (+2) Wis 10 (+1)
Con 13 (+2) Int 5 (-2) Cha 16 (+4)
Equipment None

Fell Taint Lasher
Level 1 Soldier

Small Aberrant Magical Beast
XP 100
Initiative +3 ♦ Senses Perception +8
HP 20; Bloodied 10
AC 15; Fortitude 12, Reflex 12, Will 14
Saves +0
Resists Insubstantial; Vulnerable 5 Psychic
Speed 1, Fly 6 (Hover)
Action Points None
Default Aura (Fear) Aura 1; No effects.
Tendril Caress (Standard, At-Will) ♦ Psychic
+5 vs Reflex; 1d6 + 4 Psychic Damage
Tendrils of Stasis (Standard, At-Will) ♦ Psychic
+5 vs. Will; 1d4 +4 Psychic Damage, and the target is immobilized until the end of the lashers next turn
Fell Taint Feeding (Standard, At-Will) ♦ Healing
Targets a helpless or unconscious creature; the fell taint thought eater loses insubstantial and its fly speed until the end of it's next turn it regains all of it's hit points
Alignment Unaligned ♦ Languages
Skills
Str 11 (+1) Dex 12 (+2) Wis 10 (+1)
Con 13 (+2) Int 5 (-2) Cha 16 (+4)
Equipment None

Fell Taint Pulsar
Level 1 Artillery

Small Aberrant Magical Beast
XP 100
Initiative +2 ♦ Senses Perception +8
HP 18; Bloodied 9
AC 12; Fortitude 11, Reflex 12, Will 14
Saves +0
Resists Insubstantial; Vulnerable 5 Psychic
Speed 1, Fly 6 (Hover)
Action Points None
() Aura ;
Tendril Caress (Standard, At-Will) ♦ Psychic
+4 vs Reflex; 1d4 + 3 Psychic Damage
Tendril Pulse (Standard, At-Will) ♦ Psychic
Ranged 20; +6 vs. Reflex; 2d4 +3 Psychic Damage
Fell Taint Feeding (Standard, At-Will) ♦ Healing
Targets a helpless or unconscious creature; the Pulsar loses insubstantial and its fly speed until the end of it's next turn it regains all of it's hit points
Tendril Flurry (Standard, ) ♦ Psychic
Ranged 10; Targets one two or three creatures; +4 vs. Reflex; 2d4 +1 psychic damage
Alignment Unaligned ♦ Languages
Skills
Str 11 (+1) Dex 12 (+2) Wis 10 (+1)
Con 13 (+2) Int 5 (-2) Cha 16 (+4)
Equipment None

Fell Taint Drone
Level 1 Minion

Small Abberant magical beast
XP 25
Initiative +5 ♦ Senses Perception +6
HP 1; Bloodied NA
AC 15; Fortitude 12, Reflex 14, Will 12
Saves +0
Resists insubstantial
Speed 1 , Fly 8
Action Points None
Default Aura (Fear) Aura 1; No effects.
Tendril Caress (Standard, At-Will) ♦ Psychic
+5 vs. Reflex; 5 psychic damage.
Incorporeal Form (, Encounter) ♦
The first time in an encounter that a fell taint drone would
take damage, roll d20, on a 10+, the fell taint drone takes
no damage.
Drone Feeding (Standard, At-Will) ♦
Targets a helpless or unconscious creature; the target
takes 5 psychic damage and the fell taint drone gains 10
temporary hit points.
Alignment Unaligned ♦ Languages
Skills
Str 11 (+0) Dex 12 (+1) Wis 10 (+0)
Con 13 (+1) Int 4 (-3) Cha 10 (+0)
Equipment None

Bio:

Ahead of you, the tunnel suddenly widens considerably, giving you space to move around a bit. Unfortunately, a group of squirming, tentacled monstrosities is also enjoying the extra room.

Felltaint

Fell Taint

Best Laid Schemes BillPowell