On a supposed chase after the already dead Kale Rodale most of the adventurers scatter and escape into the woods. Their salvation may lie with the town barkeeper who has orchestrated their escape from prison and asked them to meet him at the Ruins of Fastormel .
The Dragonborn Encampment:
While escaping into the woods in the form of Kale Rodale, the changelingcomes upon an encampment of Dragonborn soldiers. He disguises himself in the form of a Dragonborn, and with the tentacle arm wrapped up enters the camp as an injured soldier.
What he has stumbled across is a young group of scouts for Dythan’s Legion in search of any artifact of The Ancient Empire of Arkhosia to complete their initiation. Their intel leads them to believe that an Arkhosian outpost once resided along the shores of lake Nen. Their Arcanist has gone missing.
Members of the Legion in the camp:
Baka Toran – Fighter
Baka Randor – Fighter
Baka Fortka – Ranger
Deceased (In the Cavern)
Baka Snelt – Wizard
After some initial conversation Nikolai realizes there are different looking crystal shards surrounding the camp radiating an Astral Sea type Aura. He touches his tainted arm to the crystals and they form around his arm in a crystalline shell. Ishmer having taken a brutal psychic attack from the fell taints has slowly regained his wits and after the prison escape wandered through the woods and came upon the Dragonborn encampment. Introducing himself as a friend Ishmer andbegin experimenting with the newest incarnation of the tainted arm. It seems to have some sort of reality warping properties, and also seems to repel attacks with a strange force.
Back to the Ruins:
Nikolai, Danira, Toran, and Randor decide to head to the ruins to meet up with Theo Quickmire who broke them out of prison and asked to meet at the Ruins of Fastormel he has a method of escape for them from the wrath of Tav Michaelmas .
As they near the ruins the crumbled tower has been surrounded with a mist and out from it steps some armed guards and the Bartender Theo.. He asks them to come inside quickly through the mists down to his Alchemy Lab. The adventurers wary because they have witnessed the lab before decide to have the guards escort them the LONG way down which is supposedly filled with monsters.
As they engage the first wave of fell taints on the LONG way down, the beasts act very strange seemingly worshiping the changed arm of . they make their way through the passageways down to the work room of Theo and more Fell Taints follow Nikolai..
The Alchemists Workroom:
As they enter the room there is a Large silent waterfall and a portal of unknown origin is in the middle of it. The water is intangible as it was in the caverns. Theo welcomes the adventurers into his workroom and is more than a bit stunned to see the fell taints following. There is also a Shardmind creature fused to the floor. He looks like a humanoid version of the crystals scattered throughout the area.
*Questions and Answers: *
Theo Quickmire Friendly innkeeper of Renwood and apparently Master Alchemist?? These adventurers have worked with Kale Rodale and have interacted with the creatures and crystals and brought back the changed body of Ezekiel Michaelmas Never before has a turned creature changed back!
Theo is a frustrated alchemist who was removed from his post by his employer due to his lack of success. As he wandered looking for a way to prove himself he discovered the waterfall, portal, crystals, and their trans-formative properties. This could be just the thing to get him back into the good graces of his Mast- errr.. Employer.
He set up shop in the sleepy town of Renwood as an inkeeper and began experimenting on the changed townspeople. Knowing he needed more money and more subjects. (These Renwood folks just were not careless enough) he has decided to drum up business by poisoning travelers with beverages made from the distilled essence of the portal water and crystals/ turning them into monsters. The monsters have attracted more adventurers from all around and have made the inn
Theo thinks that if he can perfect this potion and an antidote he can solve both the towns problems AND get this old job back, or maybe a better one!
Theo’s drinks are harmless unless the second component, a morning beverage or a healing potion is taken the next day. As the two drinks are inert otherwise, Thaddeus has managed to fool the few investigators who took notice of the drinks, up until now..
He invites the adventurers back to the the Inn where he will help clear their name, if they will help him perfect his antidote. They are obviously skeptical and do not trust him.
examines the shardmind and notices a protective force around the body. He touches his crystal arm to the shield and the Shardmind comes to Life grabbing him and pulling him in. Light flares around the two and Nikolai’s arm seems to shrink. they are locked eye to eye and in a flash they are separated and the Shardmind ceases to glow.
Nikolai agrees to go back to the village and daniria and the stunned young dragonborn follow using a Kitten herding maneuver to shed his arm of his Fell taint followers.
Back at the Dragon born encampment, Ishmer has made friends with the remaining dragonborn and agrees to help them with their quest for an artifact. they return to the ruins and explore eventually finding the room with the portal, the fell taints are nowhere to be seen. Ishmer decides to take a risk and sticks his hand in the portal and feels a tingling but his hand comes out unscathed. So he asks the Dragonborn to wait there for him and he dives through the portal.
Moments later he appears back in the workshop and a torrent of water is rapidly filling the room, he yells to the Dragonborn to tell his friends where he went and dives back through the portal.
To Be Continued: